The Bonds That Tie Us is a GMless TTRPG about characters, and their relationships with each other; how they grow and how they fall apart. It was made for Otherships Jam. The Bonds That Tie Us was made solo. I did all of the writing, design, and layout. It was made over the course of… Continue reading The Bonds That Tie Us
this was for you. is a Visual Novel about grief, and coping with loss. this was for you. was made by a team consisting of 20+ people from Watercress Studios. It was made for NaNoRenO2019.I was the Lead Artist, as well as CG Artist, Background Artist. I was also a Writer, Scripter and Coder.
Acetylene is a Visual Novel. It is the standalone sequel to Acetone, following the same protagonist, Zoya, a year later. Asked to help her friend Kay’s step=brother Artie figure out his sexuality, she finds herself in an all too familiar situation. Acetylene was made for Ace Jam 2019. Acetylene was made solo. I did all of the… Continue reading Acetylene
Terrarium is a gardening game focusing on positive feelings, self care, and making the space your own. It was made for Global Game Jam 2019.Terrarium was made by a team of six.Alison Huang: ArtMinh Tran: ArtNik Pantis: Production and DesignJaris Rener: ProgrammingJacob Leaney: ProgrammingMatt Schenkel: AudioIt was made in 48 hours.
Ah!! My Roommate Is A Succubus Hellbent On World Conquest! is a comedic Visual Novel. It is the standalone sequel to Ah! My Girlfriend is a Demon Summoned from the Depths of Hell!, instead following the protagonist’s older sister, Yumi, on her adventures in America. She soon finds herself entangled in demonic hijinks there as well.… Continue reading Ah!! My Roommate Is A Succubus Hellbent On World Conquest!
As Cold As The Grave is a Twine game about the unnamed Heir of a nation, and their three trips into the land of the Unseelie Fae. Depending on the player’s decisions, these trips may result in a friendship, a queerplatonic relationship or a romantic relationship. A player’s decisions may also lead them to a… Continue reading As Cold As The Grave
A Light Is Shining There is best described as a love letter to those who are in the closet, and those without a community or support network. You control a lantern in a 2d environment, opting in and opting out of dialogue by opening or closing the lantern’s curtain. It was made for Rainbow Jam… Continue reading A Light Is Shining There
I Don’t Have A Cue! is a Visual Novel. It is about navigating conversations and relationships when one person is on the autism spectrum, and the other person is neurotypical. I Don’t Have A Cue was made by me and two other people for Queerly Represent Me Jam 2018. I was one of the writers, writing… Continue reading I Don’t Have A Cue!
Cautionary Tale is a collection of three separate Visual Novels connected together. These three Visual Novels are called: Beyond Yesterday’s Grasp, Let Go., and If In Your Dreams; The Flood. While their stories are different, they all have a lesson or a message to tell. Cautionary Tale was made by a team consisting of 40+… Continue reading Cautionary Tale
Acetone is a Kinetic Visual Novel. It follows Zoya, a Mage who is unable to reach her dream goal: becoming an Arch Mage. This is because she is Asexual Aromantic and Arch Mages must be in committed romantic relationships. However, disaster strikes at her friend’s Arch Mage ceremony, and she must act. Acetone was made… Continue reading Acetone
Ah! My Girlfriend is a Demon Summoned from the Depths of Hell! is a comedic Kinetic Visual Novel. It is about a self proclaimed demon lord and the events that follow after he somehow summons a demon. Ah! My Girlfriend is a Demon Summoned from the Depths of Hell! was made by a team consisting of 20+… Continue reading Ah! My Girlfriend is a Demon Summoned from the Depths of Hell!
Fiortura is an adventure game with an emphasis on narrative through the exploration of the themes of comfort and discomfort, and expectations and reality, while navigating an arctic alien planet. A prototype was originally made as an university assignment in the space of four weeks, from concept to execution. This prototype was then elaborated on… Continue reading Fiortura
The Daily Grind is a barista simulator of sorts, in which you prepare coffee step-by-step. It was made as an university assignment in the space of four weeks, from concept to execution. It was made in a team of two. Alison Huang: Programming, design and voice. Emilee Goulding: Concept, illustration, design and voice. Special thanks to… Continue reading The Daily Grind
Who Knows (Where They’re Going) is a short Twine game following the first date between two girls, and the uncertainty they have for the future. It was made for Yuri Jam 2017. You can find the dev log here. Who Knows (Where They’re Going) was made solo. I did all of the writing and the… Continue reading Who Knows (Where They’re Going)
All That I Touch is a short queer experience, in which you choose a Pride Flag to change the colours of a room, effectively turning the room queer. It was made for Rainbow Jam 2017. You can find the dev log here. The lovely Jupiter Hadley played my game here. All That I Touch was… Continue reading All That I Touch