Fiortura is an adventure game with an emphasis on narrative through the exploration of the themes of comfort and discomfort, and expectations and reality, while navigating an arctic alien planet.
A prototype was originally made as an university assignment in the space of four weeks, from concept to execution. This prototype was then elaborated on as another university assignment over thirteen weeks.
The final product was made in a team of two.
Alison Huang: Programming, narrative design and sound design.
Alan Robinson: Character design, 3D Modelling, dialogue writing.
Special thanks to Bri Crick who contributed to the concept design during the initial prototype.